Matchplay and Strokeplay rules differ
The 17th is possibly the best hole on the course. A dogleg right with a stream to cross to reach the fairway and a narrow entrance to a long and challenging green. 350 yards from the red tees and currently 415 from the whites, although a new tee has been pushed further back to maintain … Continue reading 17th @Brokenhurst – what to do if you don’t know what to do (Strokeplay)
The 16th is a fairly straightforward par 5. It plays slightly downhill to a ditch crossing at 350 yards or so from the tee, and the slightly up hill to the green 150 yards further on. Long hitters will need to avoid the left hand bunkers from the tee and in some conditions will be … Continue reading 16th @Brokenhurst – Touching Your Ball to Identify it
The 15th is another short par 4 – a slightly more open green for the elite golfers to have a go at from the tee, and a very annoying pine tree on the left for the mere mortals who seem to get behind it with monotonous regularity. A big green so you do need to … Continue reading 15th @Brokenhurst – on a Wrong Green
Painted lines are the least ambiguous method for defining a precise boundary for a penalty area and while these will be put in for major competition, most golf courses don’t have the resources to maintain such course marking 365 days of the year. Within their local rules they should describe how the edge of penalty … Continue reading Penalty Area Definition
The 14th at Brokenhurst is a risk and reward short par 4. Big hitters may go for the green, but it is a very narrow entrance which sheds the ball to the right. Bunkers, a small copse, and heavy rough await if you are off line. The percentage play may be to leave yourself a … Continue reading 14th @Brokenhurst – Immovable Obstruction (Sprinkler Head)
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